3D User Interfaces: Theory and Practice, CourseSmart by Doug Bowman,Ernst Kruijff,Joseph J., Jr. LaViola,Ivan P.

By Doug Bowman,Ernst Kruijff,Joseph J., Jr. LaViola,Ivan P. Poupyrev

Here’s what 3 pioneers in special effects and human-computer interplay need to say approximately this book:

“What a journey de force—everything one could want—comprehensive, encyclopedic, and authoritative.”

Jim Foley

“At final, a booklet in this vital, rising quarter. it will likely be an necessary reference for the practitioner, researcher, and scholar attracted to 3D person interfaces.”

Andy van Dam

“Finally, the e-book we have to bridge the dream of 3D pix with the user-centered truth of interface layout. A considerate and useful consultant for researchers and product builders. Thorough evaluate, nice examples.”

Ben Shneiderman

As 3D expertise turns into to be had for a variety of functions, its winning deployment would require well-designed consumer interfaces (UIs). in particular, software program and builders might want to comprehend the interplay ideas and methods ordinary to a 3D setting. This figuring out, in fact, builds on usability event with 2nd UIs. however it additionally comprises new and detailed demanding situations and possibilities. Discussing all proper points of interplay, improved through instructive examples and guidance, 3D consumer Interfaces includes a unmarried resource for the most recent thought and perform of 3D UIs.

Many humans have already got obvious 3D UIs in computer-aided layout, radiation treatment, surgical simulation, info visualization, and virtual-reality leisure. the following new release of desktop video games, cellular units, and computing device functions will also characteristic 3D interplay. The authors of this e-book, every one on the vanguard of study and improvement within the younger and dynamic box of 3D UIs, exhibit the right way to produce usable 3D functions that carry on their huge, immense promise.

Coverage includes:

  • The psychology and human components of assorted 3D interplay tasks
  • Different ways for comparing 3D UIs
  • Results from empirical reviews of 3D interplay techniques
  • Principles for selecting acceptable enter and output units for 3D systems
  • Details and pointers on enforcing universal 3D interplay techniques
  • Guidelines for choosing the best interplay concepts for universal 3D tasks
  • Case experiences of 3D UIs in real-world applications

To assist you preserve velocity with this fast-evolving box, the book’s site, www.3dui.org, will supply details and hyperlinks to the most recent 3D UI learn and applications.

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